Starcraft Legacy of The Void: What's the Early Feedback on Blizzard's Latest?

For most gamers, Tuesday was all about the launch of Fallout 4 and Rise of The Tomb Raider but for Starcraft fans it was something more. November 10 also marked the launch of Starfcraft II: Legacy of the Void, the final chapter in Blizzard Entertainment's critically acclaimed trilogy and an exclamation point on a story that began back in 1998.

The company has said that Legacy of The Void won't be the end and that fans can expect smaller single-player DLCs to be rolled out in the years to come. However, given Blizzard's well known habit of taking their time between releases, LotV might be the last numbered Starcraft we get for quite some time.

The game kicks off right where the playable prologue Whispers of Oblivion ends, with Protoss leader Artanis ready to send his forces in an all-out attempt to reclaim their lost homeworld of Aiur from the Zerg. Just as Artanis gives the go signal, fan favorite Zeratul pops in and warns him that there are bigger dangers lurking.

So far, early feedback on the campaign has been good. Kotaku's Jason Schreier praised the mission design and likes the fact that the higher difficulty settings do pose a bit of a challenge.

Destructoid's Chris Carter says LotV's single player is classic Blizzard but still believes that its predecessor, the Zerg centered Heart of the Swarm was better.

"Having played through a good deal of the story, I think I'm comfortable stating that I enjoyed Swarm more overall, as it was more of a personal tale. It dialed back the stakes a bit to really dig deep into some characters who needed some love, and as a result, it felt very different." He writes.

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